Our engineers spent several years using other people’s actuators to construct simulators. But we found them under powered and lacking in the high motion fidelity required for accurate motion simulation. Furthermore, their lack of robustness rendered them sub-standard as a solution for simulators needing to support heavy loads. So in 2018, we decided to develop our own electromechanical actuators.
Our electromechanical crank and linear actuators are designed for high speed & high force/load capacity. This makes them ideally suited for motion simulators, as well as a range of industrial purposes, where high power is required. Their fully ball-raced mechanism and high powered BLDC motors deliver this high force/load capacity. Furthermore, it ensures that maintenance requirements are kept to a minimum. As a consequence, you can look forward to years of trouble free performance, even in high use settings.
Actuate Motion software is incorporated into each actuator to provide a flexible interface between the simulator and the software programme. Modern and easy to use, it natively supports many commercial titles. Moreover, it has an extensive SDK, including plugins for Unity and Unreal Engine 4, which allows integration with almost any software.
The crank and linear actuators are offered separately for organisations looking to build their own motion simulators. They are also incorporated into all Delta Kinetic motion platforms and motion simulators.